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Keywords: icivics (ALL of these words -- matching substrings)

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Award Number Grant ProgramAward RecipientProject TitleAward PeriodApproved Award Total
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MN-258857-18Public Programs: Digital Projects for the Public: Production GrantsiCivics, Inc.Ratifying the Constitution: A Digital Game Opportunity1/1/2018 - 8/31/2019$350,000.00Kelly Leahy Whitney   iCivics, Inc.CambridgeMA02141-1057USA2017U.S. HistoryDigital Projects for the Public: Production GrantsPublic Programs35000003500000

Production of an online game that allows players to explore the history of the ratification of the United States Constitution.

iCivics, in collaboration with Filament Games and select scholars in the humanities, proposes to develop its 20th online educational video-game: "Ratification: The Great Debate.” The game will offer middle and high school students a new immersive experience on a pivotal topic: the ratification of the United States Constitution. Our goal is to impart students with core knowledge surrounding this eventful period, to develop their argumentative writing, and to give our thousands of teacher-users a unique resource to engage their students in our nation’s history.

MN-284700-22Public Programs: Digital Projects for the Public: Production GrantsiCivics, Inc.Supreme Justice: Student Controversies, Debates & Decisions: A Game for Civics and History Classrooms3/1/2022 - 2/29/2024$400,000.00Julie Silverbrook   iCivics, Inc.CambridgeMA02141-1057USA2021GeographyDigital Projects for the Public: Production GrantsPublic Programs40000004000000

Production of a digital platform exploring the Supreme Court for middle and high school students.

iCivics proposes a new civics and history education gaming experience, earmarked for young people ages 12-18. This project is a unique in its approach to teaching critical humanities skills. iCivics will partner with Gigantic Mechanic to design, create, and disseminate Supreme Justice – an interactive classroom experience meant to promote civil dialogue, civic and historical knowledge ... and engage students. Supreme Justice is a multi-media experience. It builds on best practices in critical humanities education. Students will engage in a multi-player live simulation; the technology combines video, individualized student profiles, and real-time voting. Players will explore different aspects of government and civic life as well as concepts of student controversies, like First Amendment rights. Our gaming experience will equip players with facts and primary sources, guiding them towards face-to-face discussions where they can work together to craft arguments and debate key issues.