| MN-258857-18 | Public Programs: Digital Projects for the Public: Production Grants | iCivics, Inc. | Ratifying the Constitution: A Digital Game Opportunity | 1/1/2018 - 8/31/2019 | $350,000.00 | Kelly | | Leahy Whitney | | | | iCivics, Inc. | Cambridge | MA | 02141-1057 | USA | 2017 | U.S. History | Digital Projects for the Public: Production Grants | Public Programs | 350000 | 0 | 350000 | 0 | Production
of an online game that allows players to explore the history of the ratification
of the United States Constitution.
iCivics, in collaboration with Filament Games and select scholars in the humanities, proposes to develop its 20th online educational video-game: "Ratification: The Great Debate.” The game will offer middle and high school students a new immersive experience on a pivotal topic: the ratification of the United States Constitution. Our goal is to impart students with core knowledge surrounding this eventful period, to develop their argumentative writing, and to give our thousands of teacher-users a unique resource to engage their students in our nation’s history. |
| MN-284700-22 | Public Programs: Digital Projects for the Public: Production Grants | iCivics, Inc. | Supreme Justice: Student Controversies, Debates & Decisions: A Game for Civics and History Classrooms | 3/1/2022 - 2/29/2024 | $400,000.00 | Julie | | Silverbrook | | | | iCivics, Inc. | Cambridge | MA | 02141-1057 | USA | 2021 | Geography | Digital Projects for the Public: Production Grants | Public Programs | 400000 | 0 | 400000 | 0 | Production of a digital platform exploring the Supreme Court for middle and high school students.
iCivics proposes a new civics and history education gaming experience, earmarked for young people ages 12-18. This project is a unique in its approach to teaching critical humanities skills. iCivics will partner with Gigantic Mechanic to design, create, and disseminate Supreme Justice – an interactive classroom experience meant to promote civil dialogue, civic and historical knowledge ... and engage students. Supreme Justice is a multi-media experience. It builds on best practices in critical humanities education. Students will engage in a multi-player live simulation; the technology combines video, individualized student profiles, and real-time voting. Players will explore different aspects of government and civic life as well as concepts of student controversies, like First Amendment rights. Our gaming experience will equip players with facts and primary sources, guiding them towards face-to-face discussions where they can work together to craft arguments and debate key issues. |